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Ursula ([personal profile] voremaid) wrote2018-11-02 11:23 pm

[community profile] zhautas app

PLAYER PROFILE
Player name: Amy
Age: 29
Contact: plurk "ladyvoldything" discord "ladyvoldything#8569"
Characters currently in-game: Garrett Hawke.
Triggers/Fears/Squicks: Fuck spiders. Bestiality. Ironically, vore. Not that this will stop me from eventually (maybe??) playing vore with this skinny sinner.

Character Motivation: Listen, she was in a fishtank on a research boat headed for some government research facility. She would have signed up with ANYBODY offering her freedom. She's just lucky it was people offering sex-based heroism instead of the Church of Scientology.

VOLUNTEER PROFILE
Name: Ursula
Age: she's over 1000 years old. she THINKS she's around 600. she LOOKS about 24.
Physical Appearance:
Her PB is Milagros Schmoll. As a mermaid she has a long, thicc (in the stereotypical movie mermaid "she clearly has a butt and hips" sort of way), iridescent green mermaid tail. Her hair goes down to her waist.
Point in Timeline:
2018. After escaping Atlantis (divine-sacrificing ritualistic nutbags), weakened and wounded, she got snared and captured by a scientific research boat. Unfortunately for her, they worked for the federal government. Fortunately, Zenith was waiting for them when they reached the shore.
World Description:
Her world is basically modern Earth in 2018. However, in this world, gods/folklore/mythology beings exist based on belief in them. Belief and faith make them stronger, whereas being forgotten or not believed in will weaken and kill them. The story details the gods' struggle to break free of that tether to human belief, so they might weather the oncoming storm of Christianity and Islam taking over the world. Further info here.
History/Background:
Mermaid born in Europe fucks around drowning people, luring ships into sharp rocks, and collecting shiny things. Mermaid fucks off to the Caribbean for the Golden Age of Piracy. Mermaid has emotionally unhealthy torrid affair with sailor fuckboy who cheats on her; she throws herself off the ship and turns into sea foam. Mermaid returns from death more bitter, more lesbian, and stops drowning ladies to focus exclusively on killing men.
Mermaid pulls an Anna Nicole Smith on some elderly billionaire and inherits his riches. Mermaid gets tasked by Gaia to search the oceans for fictional things that may or may not exist. Mermaid finds Atlantis. Mermaid almost gets sacrificed in Atlantis. Mermaid escapes Atlantis. Mermaid gets captured by gov't research ship. Mermaid gets saved from an Area 51 future by Zenith.
Complete bio is here.

Noteworthy Positive Characteristics:
  • Free and Easy
                The biggest thing people usually notice about her is how carefree and easy-going she is. Ursula might be temperamental and immature about some things, but ultimately, a lot of things simply don't matter to her. She doesn't sweat the small stuff- in her own personal definition of "small." People have threatened her to her face and she just laughs at them. Sure, she's an immortal being, but she doesn't have the superiority complex that, say, nymphs have. She was once bathing in a stream with one of her dryad friends, and some frat boys stole their clothes and started to harass them. The nymph attempted to claw the men's eyes out, and Ursula simply giggled and sat on their laps, telling the men how clever they were for fooling them. Even when someone insults her to her face, her usual response is to simply think they're wrong, and giggle at how foolish they are. It's hard to truly offend her, unless you break one of the nigh-incomprehensible rules she holds dear.
  • Big Dick Energy:
                Ursula is an incredibly confident person. She's never had a reason to doubt herself in her life: she has no masters but the sea, and is beholden to none of the rules and tensions and hierarchies of the pantheon gods. Whatever she wants, she can generally get. Mermaids are never shy about approaching somebody or waving to a passing ship; she's never once felt self-conscious about her body or her looks the way human women are. When she seduced and drowned her billionaire husband back in the 90's, one of her nymph friends asked what the fuck she was gonna do with a business empire. How did she think she could run it, they demanded. "I'll figure it out!" she replied cheerfully, and never had even the faintest thought that she wouldn't succeed. Part of her seductive charm is managing to both be coy and uncertain, while also commanding the energy of the biggest dick in the room. It catches men on her hook, and makes people look at her.
  • Curiouser and Curiouser:
                Mermaids are nosy, inquisitive creatures by nature, and Ursula is no exception. After all, why else would a creature living in the vast oceans choose to come near the dangerous and polluted shores? She wants to see everything and anything she can. Even the classic ability of a mermaid speaks to their (her) inquisitive nature: shapeshifting. The ocean has never been enough for her; she wants to see what all the world has to offer. It's why she bothered to seduce that elderly billionaire in the first place- so she could have the freedom that comes with wealth. The freedom to explore the surface world as freely as she explores the seas. When not on land, she spends her time in the water, always seeking new things. She's explored ancient shipwrecks, deep-sea vents, and danced with creatures human scientists have never dreamed of. Once she found a strange relic- a puzzle box that wouldn't open. Not one to be stymied (even with her flighty nature), she made it her goddamn life mission to open the thing, and didn't rest until she figured it out.
  • Hidden Depths:
                Despite how shallow and empty-headed she seems most of the time, Ursula does have layers. There are times when, like most immortals, she'll say some shit that betrays her nature as something grand and ancient. In the Test Drive Meme, when she saw Quin, she automatically started referring to him as "the cecaelia." She'll throw out casual references to ancient songs and poems long forgotten, and sometimes her diction can take an unexpected swerve into the almost poetic. She's also a secret softie- despite her bitterness about men (and the generally solitary nature of mermaids), she, like all merfolk, does crave social contact. She would love to fall in love, even if she couldn't be counted on for loyalty. In her own way, she loves her found family in her twee little mermaid village. That her tragic marriage wounded her so bad is proof of some lingering ember of softness amidst that mermaid's heart of ice.
Noteworthy Negative Characteristics:
  • As the Tides:
                Fickle. Flighty. Impulsive. Moody. Unreliable. There are many ways to be inconstant, and Ursula is all of them. She, as most mermaids, is as changeable as the tides and as constant as the ever-changing ocean. She has a short attention span; she once got distracted from trying to drown someone by a turtle caught in plastic swimming by. Even her temper, when aroused, can be easily derailed by some new and interesting point that pops up- like when she got diverted from clawing Eric's eyes out (again) by Merethia bringing back an especially fascinating statuette. The one responsibility she's ever had is the task given by Gaia, and even that single job was intolerably suffocating for her. At first she hated it, once she hit the water she was grateful for it, and upon finding Atlantis, she was fully ready to abandon everything she cared about and all of her responsibilities to live with the weird sea people. Her attention is rarely ever held by one thing for long- but when it is, it's a singular sort of hyperfocus that is extraordinarily unusual, and almost impossible to dissuade.
  • Orange and Blue:
                She has a very alien sense of morality compared to anything humans would understand. Mermaids can return from death, so she doesn't understand nor can she empathize with human fear of it. To her, drowning people really isn't a bad thing. There are too many humans anyway- seven billion of them, each one contributing to pollution, microplastics, oil spills, global warming, and coral bleaching. She feels more justified than ever in indulging her innate nature, drowning people as often as she pleases. It's not a big deal- why do people get so upset about it? Her moral compass also allows for mind control and hypnosis, because hey, humans have their technology and their power over immortals- she has her song. Things like free will (for other people) and death aren't important to her. However, she has killed people over her hair. When Eric (a pod-mate) stole her Little Mermaid naming idea, she clawed his eyes out for copying him. Lorelei, unofficial leader of their pod, has maimed members of their pod for being gone too long. Mermaids are social, you see, so worrying her and making her feel lonely is a punishable offense. Mermaids simply have very different moral compasses than humans.
  • Ankle Deep:
                Being bubbly, playful, and carefree is all well and good, but she takes it to the extreme. She dislikes talking about anything deep, and tends to dismiss a lot of important things as being boring. Gaia had to perform a blood spell on her to get her to give two shits about the global divine effort to guarantee their own existence. She just doesn't care about a lot of what matters. She's also very vain, taking excessive pride (as all mermaids do) in her hair and appearance. It's not uncommon for a mermaid, when they suffer a disfiguring wound, to immediately kill themselves- so they can resurrect without the scar. Ursula is also a bit of a Mean Girl: the comments on the "squad" page are all her thoughts about her own pod mates, and she frequently slings Regina George insults at them. Gaia had to slap her across the face to get Ursula to stop calling her "grandma." When you add in the innate mermaid affection for shiny things and brushing their own hair, you get a very shallow whole.
  • Actual Cannibal Shia Labeouf:
                All these frivolous, irresponsible, bubbly, air-headed, flighty qualities aside, there is an underlying danger to her. Make no mistake: Ursula is a predator. She is a beautiful thing, a kind of water spirit, distant cousin to the nymph- but she's also a monster. Those quickly-changing moods can just as easily turn to anger, and the orange-and-blue morality comfortably orbits around her murderous urges. She will soothe someone and show sympathy for them one day, and use her voice and song to lure them in and drown them the next. She can and has eaten people. Sometimes, her mood will rise, and something dark and violent will flash in her eyes: the shape of every ship she's lured into rocks, the empty eyes of every soul she's ever drowned. Her idea of "vengeance" is feeding one of her own pod-mates to a hungry orca. She is not a harmless ocean friend- she is a predator.
Powers/Abilities: here.

Character Fears:
  • confinement/small spaces
  • scientists, labs, and official-looking facilities
  • oil spills, pollution, and filth
  • nets
  • losing her voice
  • commitment
  • being forgotten
Personal Item: A small (the size of a small tote bag) locked chest that looks very, very, VERY old. It's an antique, enchanted so as to never rot or decay or wear away, that she stole from a Spanish galleon centuries ago. It's filled with a small amount of gold and jewels- but more important to that is the trinkets inside. A jeweled diadem, a comb, a very special shrimp fork. A broach from a passenger on the Titanic. The glass eye she plucked from her ex-husband's head, when she found him many years later. Various trinkets and trophies from over the years, as well as a wide assortment of random shiny things and treasures she hoards like a small dragon.
Ursula will never sell anything in this chest. She will never profit off of it, and never make a dime from it. She will store it exclusively at the bottom of various bodies of water, where other people can never find it.

VOLUNTEER SAMPLES
Network Sample: here and here.
Action Log Sample: Pretty much anything in here that isn't a Bangr response.